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Richter followup #3

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wants to merge 13 commits into from
Closed

Richter followup #3

wants to merge 13 commits into from

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robertyur
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@robertyur robertyur commented Apr 17, 2024

Richter

fighter.zip

General:

  • [+] DACDS/US mult: 1.0 -> 1.21

Jab

  • [$] adjusted vfx

Jab 3

  • [+] Repositioned hitbox
  • [-] Activity: 4-12 -> 4-10
  • [$] adjusted vfx
Before After
jab3before1 jab3after1
Before After
image image

Dash Attack

  • [$] Adjusted distance/descent via animation and adjusted vfx
2024-04-17.11-48-28.mp4

Forward tilt (crouching)

  • [/] Angle: 110 -> 120

Up tilt

  • [$] Adjusted animation so whip stays within vfx
  • [/] Repositioned hitboxes to better follow whip
Before After
utiltbefore1 utiltafter1
Before After
utiltbefore2 utiltafter2
Before After
utiltbefore3 utiltafter3

Down tilt

  • [!] Is a 2 part move again

Dtilt1

  • [$] Adjusted distance and motion via animation and adjusted vfx
  • [!] Cancels into 2nd part on F16 when attack/jump is input between F8-F15
  • [-] Added 0.0 speed mult when hitting a shield to prevent crossups
  • [-] Hitbox activity: F10-F22 -> F10-F15
  • [/] DMG: 9% -> 5%
  • [/] Angle: 72 -> 60
  • [/] BKB: 70 -> 60
  • [/] KBG: 65 -> 70

Dtilt2

  • [$] Adjusted distance/descent via animation and adjusted vfx
  • [!] Bounces on hit again
  • Active F8-F22, hip hitbox lost on F14, weak hit begins F18
  • DMG: 5.5, 3.5 (weak)
  • Angle: 75
  • BKB: 88
  • KBG: 60

Bounce

  • [-] Air accel and bounce height greatly reduced since last implementation
  • [-] FAF: 25 -> 30

Videos:

2024-04-17.11-55-09.mp4
dtilt.mp4
2024-04-17.11-54-11.mp4

Up smash

  • [$] Adjusted animation to constrain whip within hitboxes better/look smoother and adjusted vfx

Video:

2024-04-17.11-58-33.mp4

Back air

  • [$] Adjusted vfx
  • [+] Adjusted hitbox positioning and size to make sweetspots and reverse hits more accessible
Before After
bairbefore1 bairafter1
Before After
bairbefore2 bairafter2

Up air

  • [$] Adjusted vfx

Down air

  • [+] 1 Frame faster
  • [/] Adjusted hitbox positioning and size to eliminate strange bounces from happening

Pic:

Before After
dairbefore1 dairafter1
Before After
dairbefore2 dairafter2

Bounce

  • [-] Air accel and bounce height greatly reduced to better match dtilt2's bounce
  • [-] FAF: 25 -> 30

Neutral special

  • [$] Adjusted aerial animation
  • [/] Removed land cancel
  • [/] Knife height lowered: -12.3/-4.2 -> -13.2/-5.2
  • [!] Grounded version now has different attributes

Grounded:

  • [+] Damage: 3.5% -> 4.5%
  • [/] Angle: 50 -> 77
Before After
image neutralbafter

Side special

  • [+] Aerial FAF: 45 -> 40
  • [*] Can no longer do two in one airtime if the first started as the grounded variant

Up special

  • [/] Hitboxes repositioned

Video:

2024-04-17.12-01-07.mp4

robertyur pushed a commit that referenced this pull request Sep 22, 2024
Label verification workflow adjustment
@robertyur robertyur closed this Sep 22, 2024
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